Why Toss Reduced Its Design Roles to Two
토스가 디자인 직무를 2개로 줄인 이유
HCI Today summarized the key points
- •An article explaining why Toss’s design chapter merged six design roles into two, along with the background behind the decision.
- •In the past, roles were divided by criteria such as screens, tools, and media, but in real work the boundaries often blurred.
- •As tools—including AI—have advanced, technical differences have shrunk, making the ability to judge what constitutes a better experience more important than ever.
- •As a result, the Product Designer role was set to own problem-solving across the product, while the Visual Designer role would focus on visual judgment and expression.
- •This shift mirrors trends seen in other industries, and going forward, broader judgment capability will become a core competency for designers.
This summary was generated by an AI editor based on HCI expert perspectives.
Why Read This from an HCI Perspective
This article shows that the integration of design roles is not just a simple organizational reshuffle, but a shift in how responsibilities are defined—moving from a ‘tool-centered’ distinction toward a ‘judgment-centered’ one. For HCI and UX practitioners, it prompts reflection on what core competencies become important when AI and automation lower the barrier to hard skills. For researchers, it offers a strong example of how role changes can affect real product experiences and collaboration structures. In particular, as boundaries blur, it forces us to consider how to redesign responsibility for user experience and the decision-making structure behind it.
CIT's Commentary
The most important point in this piece is not the ‘role integration’ itself, but the question of what people’s roles remain when tools become easier. Where roles used to be separated by whether you could work with Lottie or write code, the story now is that the ability to judge what constitutes a ‘better experience’ has become more important. This aligns with current HCI questions as AI tools become more widely used. As technology takes over tasks, interaction design becomes even more critical—how system state is communicated, where humans should intervene, and who is responsible for recovery when things fail. In a fast-execution product environment like Korea’s, this kind of integration happens quickly, but unless onboarding, evaluation, and responsibility pathways are redesigned together, an ‘expanded role’ can quickly become a ‘blurred responsibility.’
Questions to Consider While Reading
- Q.After integrating roles, how will you evaluate and grow good judgment?
- Q.As AI and tool automation advance further, where should the boundaries between designers and researchers be redrawn?
- Q.Role integration may increase speed but blur responsibility—what collaboration mechanisms can prevent that?
This commentary was generated by an AI editor based on HCI expert perspectives.
Please refer to the original for accurate details.
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